The project uses Raspberry Pi GPIO to detect button presses for game of chance.
JavaFX API were used to present the user interface on the Raspberry Pi's frame buffer.
Java Standard Edition for Embedded Devices was used as the implementation platform.
This project uses the following hardware:
Here is a local copy of the hardware diagram
of the arcade button, from the Adafruit website.
Wiring the arcade button for input into the Raspberry Pi is as follows:
The two connections on either of the arcade button's long sides are for powering the built-in LED. These connection are seen on the bottom right in the diagram above. Connect these to the Raspberry Pi's power and ground sources if you want the LED lit.
The connection on the very bottom is wired to Ground on the Raspberry Pi. This connection is seen on the bottom-right side off the diagram above.
The button connection that sticks out of the housing, in the same direction as the Ground connection, is connected to pin 13, on the Raspberry Pi model B Revision 2, pin header. So if looking down at the Raspberry Pi with the header in the top right corner, then the input pin connection is to 7th pin down on the left side.
Here is the wiring diagram for the project:
This project requires Java 8 and specifically the JavaFX API version introduced with Java SE build 1.8.0u40. The latest version of Raspbian comes with Java 8, but unfortunately it does not include the latest JavaFX APIs.
The good news is that an overlay is available. The overlay updates the built-in JavaFX APIs to the latest.
A good old chap, by the name of Chris Newland, has provided the latest OpenJDK JavaFX APIs as an overlay for the Java SE Runtime Environment that ships with Raspbian.
If you want the nightly build, then head over to http://108.61.191.178/ and select a 'nightly' build from the options under Download OpenJFX builds for Linux ARMv6 hard float (Raspberry Pi etc.).
Otherwise, download this local copy of the 'OpenJFX 8u40 stable for armv6hf' overlay.
When the download for the overlay is complete, copy it (the whole zip file) to the Raspberry Pi.
Log into the Raspberry Pi, as the pi user.
At this point, you are logged into the Raspberry Pi. Now we need to find the destination for the overlay; that is the directory of the Java Runtime on the filesystem.
On the Pi used for this project, you can see below that java really points to /usr/lib/jvm/jdk-8-oracle-arm-vfp-hflt/jre/bin/java
pi@raspberrypi:~ $ which java /usr/bin/java pi@raspberrypi:~ $ ls -la /usr/bin/java lrwxrwxrwx 1 root root 22 Nov 21 20:54 /usr/bin/java -> /etc/alternatives/java pi@raspberrypi:~ $ ls -la /etc/alternatives/java lrwxrwxrwx 1 root root 51 Nov 21 20:54 /etc/alternatives/java -> /usr/lib/jvm/jdk-8-oracle-arm-vfp-hflt/jre/bin/java
From the information above, the following is used for the destination of the OpenJDK JavaFX APIs overlay.
Next, change directory to where the overlay ZIP file was copied.
Issue this command to perform the overlay:
sudo unzip openjfx-8u40-sdk-overlay-linux-armv6hf.zip -d /usr/lib/jvm/jdk-8-oracle-arm-vfp-hflt/
Inflating messages are printed next. Answer 'A' to confirm replacement of existing files.
If no error messages are shown, then the overlay is complete :)
Download the application's executable JAR from the build server.
Copy the JAR file to the Raspberry Pi.
Run the application with the following command:
sudo JAVAFX_DEBUG=1 java -jar press-your-button-fx-0.1-SNAPSHOT.jar
If everything went well, then the following is printed to the console:
*Provisioning GPIO. *GPIO provisioned :)
This game is similar to "Press Your Luck", but differs in several ways.
Pressing the 'New Game' button brings up a configuration dialog for the next game.
NOTE: If you see the following error message when you click the 'New Game' button, then ensure the instructions in the 'OpenJDK Overlay' section were performed correctly.
Caused by: java.lang.NoClassDefFoundError: javafx/scene/control/Alert at org.onebeartoe.games.press.your.button.fx.FXMLController.handleNewGameButton(FXMLController.java:249) ... 61 more Caused by: java.lang.ClassNotFoundException: javafx.scene.control.Alert
One to three players are supported.
The target score determines how high the winning score is.
To stop the score board, press either the Stop button on the application's GUI or the arcade button attached to the Rasbperry Pi.
Once a player has stopped the score board, the current player's selected panel is shown in RED lettering. If a point value (number) is shown in RED, then that amount is added to the current player's score. If a 'W' is shown in RED, then the current player loses half his score. Whammy!
After a player has taken their turn, press the 'Next Player' button to continue the game.
The first player to reach the target score wins!
To quit the game altogether, hit Ctrl+C on the keyboard.
This project is open source. You can modify it to meet your preferences.
Some ideas to extend the application include: